So it comes down to the shooting and a minorly interesting story. unfortunatly it quickly becomes obvious that the game is by no means a squad based shooter, infact, the game rarely keeps you and the squad together and they quickly become unimportant characters as the game progresses (they don't even DO anything later on). *Random Klingon Fight Later* The game shows promise as a shocker, but then quickly gets to "how many enemys can we spawn before you die" (More than that I'm afraid :P). I'll give the first level a thumbs up, but after that. until you learn the game mechanics which equate to "Shoot the Node.", of course you could fight, but the borg "Adapt to your weapons" so. until you learn the game mechanics which equate to "Shoot I hate to say that this game made shooting stuff. I hate to say that this game made shooting stuff. Powered by id Software's QUAKE III: Team Arena engine, Star Trek Elite Force II permits players to break out of the confines of ship bulkheads and spacestation corridors, and undertake away team missions in open environments such as expansive alien landscapes, the void of space and deadly swamps. Voyager and a short stint at Starfleet Academy, the Hazard Team is assigned its toughest mission yet - duty onboard the Federation?s renowned flagship, the U.S.S. Enterprise NCC 1701-E, you'll explore strange new worlds, battle against both new and familiar civilizations and go on the most dangerous assignments in the galaxy. After Resume the role of Alexander Munro, chief of the Hazard Team, Starfleet's elite security unit.